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Ascension, or ascending, is a game function that acts as a soft reset; heroes are all returned to level 0, but Achievements, Rubies, Gilds, equipped Relics, Ancients, Clans, Mercenaries and Outsiders are untouched. Before ascending, you must salvage all unequipped Relics. Upon Ascension, the player receives 1 Hero Soul for every 2,000 Hero levels purchased, and more for beating Primal Bosses and going on Mercenary quests.
Ascension is done by purchasing the ASCENSION upgrade from Amenhotep, unlocked at hero level 150. Once unlocked, a special button will appear on the right side of the screen in case the player doesn't want to ascend right away (which is usually the case).
Strategy[]
You should ascend once you fail a boss, after having gilded into the proper hero, used skills efficiently, and leveled ancients according to a calculator which is up to date. During the first ascension new trans(FANT) your goal should be to ascend at 130 due to the fact that 110,120, and 130 are all 100% guaranteed to be primal.
If you have transcended at least once, follow the ancient calculator.
Gains and Losses[]
Keep in mind what will happen after every ascension:
You will keep: | You will gain: | You will lose: |
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Achievements[]
Achievement Name | Icon | Description |
---|---|---|
Restarter | Ascend the world 1 time.
Reward: +10 Starting Click Damage. | |
Neverending | Ascend the world 3 times.
Reward: +50 Starting Click Damage. | |
Again and Again | Ascend the world 5 times.
Reward: +250 Starting Click Damage. | |
Is this real life? | Ascend the world 10 times.
Reward: +1000 Starting Click Damage. | |
Master of Reincarnation | Ascend the world 25 times.
Reward: +2500 Starting Click Damage. | |
Renew | Ascend the world 50 times.
Reward: +5000 Starting Click Damage. | |
Out with the old and in with the new...again. | Ascend the world 100 times.
Reward: +10000 Starting Click Damage. | |
Goodbye Cruel World | Ascend the world 250 times.
Reward: +25000 Starting Click Damage. |
After all the achievements have been gained, you will have 43,811 Starting Click Damage (excluding click bonuses).
Trivia[]
- The lore reason for ascending, is that Amenhotep is resetting the universe due to the fact that, through leveling up and purchasing upgrades, the player has allowed Abaddon to get too powerful. (You just let the bad guy win, how wonderful...) It is also possible to ascend without buying Abaddon, which is weird.
- Prior to patch 0.12, the Ancient introduction patch, Hero Souls also gave you Gold and skill cooldown bonuses, in addition to a DPS boost.
- The Ascension button on the main screen was introduced in patch 0.23.
- There was a bug in version 0.23 that let the player edit the text in the warning that pops up when clicking the Ascension button, though the text resets upon clicking the button again.
- Patch 1.0e8 introduced an option to immediately salvage the player's Relics upon clicking the Ascension button. In earlier versions of the game, the player would receive a warning that told them to salvage their Relics first before they could ascend.
- The game only saves information about the last 120 ascensions in a given transcension. For example, at ascension 123 you can only see information about ascensions 4-123. Even if you export ascension data to csv the earlier ascensions are lost.