A currency is a certain item, usually with no or not much value of its own, that can be traded within certain communities (or in this case, a certain game) for more useful stuff. As of patch 1.0, Clicker Heroes makes use of five different currencies: Gold, Hero Souls, Rubies, Forge Cores and Ancient Souls.
List of Currencies
Note: For a more detailed description of each currency, follow the link to their respective page.
Gold ( Gold)
Gold is the main currency in Clicker Heroes. It is obtained directly from defeating monsters and can be spent on Heroes to make defeating monsters easier.
Hero Souls ( Hero Souls)
Hero Souls are gained by sacrificing your Gold, Heroes and Zone Progression through Ascension. They can then be spent on Ancients to make progression easier. When unspent, they will provide an additive 10% DPS bonus per Hero Souls. This is the only currency in the game with an unspent effect.
Rubies ( Rubies)
Rubies are the premium currency in Clicker Heroes. They have a chance to be obtained from , but additional ones can be purchased from real money. They can be spent on several upgrades in the Rubies Shop.
Forge Cores
Forge Cores can be obtained by salvaging the Relics in your Junk Pile upon Ascending, and can be used to upgrade your remaining Relics further.
Ancient Souls
Ancient Souls are gained by sacrificing your Gold, Heroes, Zone Progression, Ancients, Hero Souls and Relic through Transcension. They can then be spent on the Outsiders to make progression easier.
Comparison
The table below shows how different currencies work in comparison to each other. Feel free to add additional columns and information.
Currency | Relative Value Change
while Progressing* |
Obtainable from
Mercenary quests? |
---|---|---|
Gold | Decreases as your zone increases.
Resets upon Ascension. |
Yes |
Hero Souls | Decreases as you ascend more often.
Resets upon Transcension. |
Yes |
Rubies | None | Yes |
Forge Cores | None | No |
Ancient Souls | Decreases as your Outsiders reach
higher levels. Never resets. |
No |
*Relative Value Change while Progressing describes how each single item of a currency changes in value as your total amount of that currency grows. Take Hero Souls for example. If you ascend for the first time and you receive 3 Hero Souls (adding the Hero Souls you get from beating Omeet), you will have +40% DPS during your next Ascension. But if you ascend for the 100th time, while you have something like 10K Hero Souls, those 3 extra Hero Souls will do nothing, and the relative value per Hero Souls will have decreased considerably.
Trading Currencies
There are multiple ways in which you can trade/sacrifice one currency in order to gain a bigger amount of value from another currency.
Ascension
By Ascending, you are basically sacrificing your Gold in order to gain Hero Souls. The amount of Hero Souls is not directly based off your Gold amount, but rather the amount of bosses you've beaten with it. Some other factors are also defining when converting Gold to Hero Souls, such as your level of Atman.
Transcension
By Transcending, you are basically sacrificing your Hero Souls is directly based off your Hero Souls amount, but the exchange rate grows with each Ancient Soul.
Quick Ascension
By sacrificing 50 Rubies, you will be able to get a certain amount of Hero Souls based on your HZE and Atman/ Solomon level. As you progress, the exchange rate will grow on the Hero Souls side, to make up for the decrease in value per Hero Souls after multiple Ascensions. It will reset upon Transcending.
Timelapse
By sacrificing 20 Rubies, you will be able to get a certain amount of Gold based on your DPS and Highest Zone. As you progress, the exchange rate will grow on the Gold side, to make up for the decrease in value in the higher zones of the game. It will reset upon Ascending.
Trivia
- The Gold, Hero Soul, Ruby, Forge Core and Ancient Soul currencies were introduced in patch 0.01, 0.05, 0.17c, 0.19 and 1.0 respectively.
- From version 0.25 to 1.0, a 6th currency existed called the 'Bloopcoin'. It could be won by attacking the Powerbloop. There was nothing you could do with the money though.
Currencies |
---|