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Immortals[]

Classes

Immortals are enemies to be battled daily in Clan raids.

Every 24 hours a Clan is presented with a new Immortal to battle. Clan members must work together in order to defeat said Immortal. The damage each player does to an Immortal depends on their class that class's level. This damage cannot get any other modifiers, like Juggernaut Juggernaut stacks, achievement bonuses, etc.

There are 3 classes: Rogue, Mage, and Priest. The damage a user does starts out at 10, and multiplies by 3 every time you level up with Immortal Souls. Also, maximum Autoclicker default Auto Clicker are 3.

Each immortal is weak to a specific type of damage: Physical (rogue), arcane (mage), and holy (priest). Dealing the correct type of damage gives you a 25% damage increase.

When fighting the Immortal, the Clan deals cumulative damage (i.e. the damage of the previous member remains). Each player has 15 seconds to deal damage to the immortal. However, this can be retried once a day by spending 10 rubies. Only the fight that deals more damage is counted.

Lv10 14 b

Upon defeating an Immortal, everyone in the Clan is able to collect the reward of Ruby Rubies and immortal souls. The amount of rewards you gain depends the level of the Immortal that has been killed. At immortal level 1, the boss gives 9 rubies, and every subsequent level increases this amount by 1. It also gives 100 immortal souls for every immortal level. If the clan is unable to defeat the Immortal within 24 hours, the Immortal will be 1 level lower next time.

After defeating the immortal, a bonus fight can be bought for Ruby Rubies. The cost starts at 40 at level 1, increasing by 10 for every subsequent level. Bonus fights give players the opportunity to earn extra rubies and immortal souls. Only one player needs to purchase a bonus fight each day. If everyone in a full 10-player clan buys bonus fights on rotation, then it will lead to long-term profit.

Immortal health[]

Immortal health is a complicated calculation. It can be modeled as the following:

where x is the immortal level and p is the "participation rate".[1]

The participation rate on the first 6 immortal levels are 0.1, 0.3, 0.5, 0.2, 0.4, and 0.6. After that, it cycles through 0.3, 0.5, and 0.7.

Legacy Immortals[]

Lvl1 2
Lvl5 2

Legacy Immortals were the original type of immortal from before patch 1.0e12. They are still available to fight via the Legacy Raids tab. Legacy immortals have several differences compared to modern immortals:

  • They give HeroSoul Hero Souls instead of Ruby Rubies, based on the total hero souls you've obtained with a cap based on the immortal's level.
  • Your click damage is your immortal damage, which is simply the total amount of hero souls you've obtained from primal bosses. This is listed on the stats page.
  • There are no bonus fights.
  • You can have an unlimited amount of autoclickers.
  • If the first player to fight a boss beats it, then they'll be able to "overkill" multiple bosses and gain multiple immortal levels until the timer runs out.
  • They use a simpler calculation for their health - where x is the boss's level.
Lv19 2
Lv24 2
Bufolgar

Encounter table for legacy immortals[]

(NOTE: The amount of HeroSoul Hero Souls you receive will never be higher than 10% of your total HeroSoul Hero Souls gained)

Immortal Name Level Range HeroSoul Hero Souls Image
Omega Bloop 1-4 1 - 2 Omega bloop
Zeta Bloop 5-8 3 - 4 Zeta bloop
Ultra Bloop 9-13 5 - 9 Ultra bloop
Will O Rock 14-18 18 - 235 Willcrock
Pebbles 19-23 452 - 6,356 CJMUe 8UEAAItx4
Shadow Colossus 24-28 12,337 - 176K Shadow colossus ch
Ultima Bloop 29-33 344K - 4,994K Immortal4
Sentricon 34-38 9,761K - 143M Sentriconsprite
Bufolgar 39-43 280M - 4,149M Bufolgar-transparent
Dread Eye 44-48 8,144M - 121B Dread Eye
Sentricon 49+ 238B+ Sentriconsprite

The HeroSoul Hero Souls column is calculated from being part of a clan that defeated an Immortal of that level, but not participating in a battle. Solomon Solomon level does not effect these bonuses.

if level ≤ 12 if level > 12
base = level base = ceiling(2(level-1) / (100 + level × 10))

For Immortals > level 12, members get approximately a 9% cut of the HeroSoul Hero Souls that they could have gained if one of them defeated the Immortal single handedly. Members who deal half of the damage get approx. a 54.5% cut of the HeroSoul Hero Souls that they could have gained if one of them defeated the Immortal single-handedly.

Skills[]

Skills do not work on the Immortals. Bumblebee which drop skills will activate skills if clicked on 50 times during the 30 second window while fighting the Immortal. These skills also do nothing.

Strategy[]

  • Place all of your Autoclicker default Auto Clicker on the monster area before clicking the Fight button. Then leave them on until the immortal goes away. As of version 1.0e12, they no longer click when the timer is over.

Bugs[]

Sentricon

The "Sentricon" Ultima Bloop

  • The Sentricon used to have a bugged graphic and appear identical to an Ultima Bloop.
  • As of version 0.21, there is a bug in which the time 00:00 is displayed for 5 minutes after the 24 hour timer has timed out. This is impossible to counter or deactivate. If this occurs, refresh the page and continuously check back until the timer displays 23:55:00 or lower.
  • Clickstorm disables when fighting the Immortal.

Trivia[]

  • Immortals were introduced in patch 0.20.
  • Prior to patch 0.21, clicking on an Immortal would break idle mode.
  • Patch 0.22 made it so that your Immortal level will automatically decrease if you can't beat a boss for several days in a row.
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