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This page is a collection of formulas used for calculating various in-game numbers.

Formulas

Monster HP for levels

From Level 1 to Level 140:
\left \lceil 10\times(Level-1+1.55^{Level-1})\times [isBoss\times 10] \right \rceil
From Level 141 to Level 500:
\left \lceil 10\times(139+1.55^{139}\times 1.145^{Level-140})\times [isBoss\times 10] \right \rceil
From Level 501 onwards:
\left \lceil 10\times(139+1.55^{139}\times 1.145^{360}\times \prod_{i=501}^{Level}(1.14+0.005\times \left \lceil \frac{i}{500} \right \rceil))\times [isBoss\times 10] \right \rceil

In which \prod is the product symbol and \left \lceil  \right \rceil are ceiling brackets.

Hero Cost Formula (cost of upgrading from "Level")

The cost to level up Cid-Summer Cid, the Helpful Adventurer from level 1 to 15 is:
floor((5 + Level) × 1.07Level - 1)
The cost to level up Cid-Summer Cid, the Helpful Adventurer from level 16 is:
floor(20 × 1.07Level - 1)
The cost to level up other hero by one is:
floor(BaseCost × 1.07Level - 1)

Hero DPS

DPS of each hero, the number displayed on the right side of the hero's levelling buttons, is a product of

Total DPS, the number displayed on the upper left side of Hero tab, is a product of:

  • Sum of all Heroes DPS
  • Bonus from Siyalatas Siyalatas (idle mode)
  • Bonus from Juggernaut Juggernaut Combo (active mode)
  • ×2 if Powersurge is activated (×3 with Energized Powersurge)

Hero DPS per Gold Gold

All character level costs use the same multiplier (Base×1.07Level). They also have the same scaling WRT DPS / level. The only difference is their base cost to base dps ratio, and personal modifiers to damage. For example, 2treebeast Treebeast cost 50 gold for level 1, but gives you 5 base dps (10:1 ratio), while Frostleaf nogild Frostleaf costs 2.1e27 and gives 7.5e22 base dps (28,113:1 ratio).

Below level 200, the scaling is:

DPS = BaseDPS × StaticModifier × Level
Cost = BaseCost × 1.07Level

StaticModifier includes the global adjustment, personal modifiers and gilding, but does not change based on the level of the character.

DPS/Cost = (BaseDPS*StaticModifier/BaseCost) × (Level/1.07Level) = Static × Level × 1.07-Level

(At level 199, this is Static × 199×(1.07-199) = Static × 2.828e-4, or 0.03% the DPS/gold you got at level 1).

After level 200, the 4Level term starts to dominate, so we can ignore the other terms. You get

DPS = Base×Static×Level×4Level/25~Constant×4Level/25=Constant × eln(4)/(25×L)=C×e^(0.0555 L)
DPS/Cost = Static×e^(0.0555 L)/(1.07^L) = Static×e^(0.0555 L)×e-0.0677L=Static×e-0.01222L=Static×0.988L=Static(1-0.012)L

So each level is 1.2% less efficient of a DPS increase vs the cost to do the increase.

Each Hero is a little less efficient than the previous one. 3ivan Ivan, the Drunken Brawler being 14% less base efficient than 2treebeast Treebeast, down to a low of 13broyle Broyle Lindeoven, Fire Mage being 189% less base efficient than 12bobby Bobby, Bounty Hunter. After 13broyle Broyle Lindeoven, Fire Mage, each one, up to Frostleaf nogild Frostleaf, is a static 36% less efficient than the previous one. At a 25 level upgrade, this is 26.3% less efficient. Which is fairly close to the average difference between heroes. So ignoring personal modifiers, it is close to optimally efficient to level each hero 25 levels higher than the next hero.

HeroSoul Hero Souls awarded for killing Primal Bosses

HeroSoul Hero Souls awarded by defeating Primal Bosses:
floor(((Level - 80) / 25)1.3 × (1 + (Bonus from Solomon Solomon)))
Transcendent Power HeroSoul Hero Souls awarded by defeating Primal Bosses (only for transcended player):
20 × (1 + (Bonus from Solomon Solomon)) × (1 + TP%)(Level / 5) - 21

Note: Omeet (Centurion Boss at Level 100) always gives 1 HeroSoul Hero Souls and 0 Transcendent Power HeroSoul Hero Souls, regardless of the formulas above.

Monster Gold Gold Drop

This is how much Gold Gold you will get (on average) from killing a monster. Gold Gold dropped is the product of:

Monster Gold Worth

This is how much killing a monster is "worth" - it is used in determining Gold Gold dropped (see above) and for the Golden Clicks skill. Monster worth is the ceiling (round up) of the product of:

Formula for sum of n1.5

The approximation below can be used to estimate the total cost of raising an Ancient with upgrade cost at level n equals to n1.5, from level 1 to level n:

C(n)\approx\frac{2}{5}n^{\frac{5}{2}}+\frac{1}{2}n^{\frac{3}{2}}+\frac{1}{8}n^{\frac{1}{2}}+\frac{1}{1920}n^{-\frac{3}{2}}+O(n^{-\frac{5}{2}})+R

where R≈-0.0254852. This result can be obtained with the Euler-Maclaurin formula. In practice, the terms after n1/2 can be ignored, leaving the following:

C(n)\approx\frac{2}{5}n^{\frac{5}{2}}+\frac{1}{2}n^{\frac{3}{2}}+\frac{1}{8}n^{\frac{1}{2}}

The cost to level such Ancient, from level x to level y, can be estimated using C(y)-C(x).

When is Siyalatas Siyalatas worth an upgrade?

The Ancient Siyalatas Siyalatas increases your DPS by 25% per upgrade, but depending on how many HeroSoul Hero Souls you have, you may end up on the losing side of the transaction if you're not careful. Here a formula is derived which tells you how many HeroSoul Hero Souls you need to have before a Siyalatas Siyalatas upgrade benefits you.

Let D be your current DPS, including bonuses from Gilded heroes, Dark Rituals, but not including HeroSoul Hero Souls or Siyalatas Siyalatas. Let H be your current number of HeroSoul Hero Souls. Let S be Siyalatas Siyalatas’s current level, including 0 if you haven't bought him yet.

So your total damage is as follows:

TD1 = D × (1 + 0.1H) × (1 + 0.25S)

Now you want to spend N HeroSoul Hero Souls to increase Siyalatas Siyalatas’ level by 1. This includes the situation where you buy Siyalatas Siyalatas for N HeroSoul Hero Souls. Is it worth it? Well, this is your total damage after spending the HeroSoul Hero Souls:

TD2 = D × (1 + 0.1 × (H – N))(1 + 0.25 × (S + 1))

You want the second expression to be better than the first one:

TD2 ≥ TD1

D × (1 + 0.1 × (H – N))(1 + 0.25 × (S + 1)) ≥ D × (1 + 0.1H) × (1 + 0.25S)

(1 + 0.1 × (H – N))(1 + 0.25 × (S + 1)) ≥ (1 + 0.1H) × (1 + 0.25S)

(1 + 0.1H - 0.1N)(1.25 + 0.25S) ≥ (1 + 0.1H) × (1 + 0.25S)

1.25 + 0.25S + 0.125H + 0.025HS - 0.125N - 0.025NS ≥ 1 + 0.25S + 0.1H + 0.025HS

0.25 + 0.025H - 0.125N - 0.025NS ≥ 0

Solve for H:

H ≥ (0.125N + 0.025NS – 0.25)/0.025

Or:

H ≥ 5N + NS – 10

Example 1: It costs 4 HeroSoul Hero Souls to get Siyalatas Siyalatas from Lvl 3 to Lvl 4. Here N=4 and S=3. Doing so will benefit you as long as you currently have at least 5 × 4 + 4 × 3 – 10 = 22 HeroSoul Hero Souls. In fact, you would break even if you had exactly 22 HeroSoul Hero Souls before you upgraded Siyalatas Siyalatas (and you would lose DPS if you had fewer than 22).

Example 2: Siyalatas Siyalatas is going to be your fourth Ancient and thus costs 8 HeroSoul Hero Souls. Here N=8 and S=0 since you haven't bought him yet. Is it worth it? Yes, as long as you have 5 × 8 + 8 × 0 – 10 = 30 HeroSoul Hero Souls. Any less and you will lose DPS even with Siyalatas Siyalatas's Lvl 1 25% bonus.

Update

Eventually, as players level up Siyalatas Siyalatas, the bonus given slowly drops from 25% to 15% every 10 levels, finally settling at 15% increases forever. Once this occurs, the formula above becomes too inaccurate to use strategically. I have redone the math for a high-level Siyalatas Siyalatas where the gain from 1 Level is 15%. This is made slightly more difficult by the fact that you have to take all previous upgrades of Siyalatas Siyalatas into consideration, yielding a damage formula like this:

D × (1 + 0.10H)(1 + (0.25 x 9) + (0.24 x 10) + (0.23 x 10) + ..... + (0.16 x 10) + (0.15 x (S – 99)))

Which must be compared to its post-upgrade equivalent, as above, in order to arrive (assuming all my math was performed correctly) at:

H ≥ NS + 43.67N – 10

Since at this point, N is always S+1, the following alternative may be used:

H ≥ S2 + 44.67S + 33.67

Thus, if you have Siyalatas Siyalatas Lvl 400, an upgrade to Lvl 401 is only beneficial if you have at least 4002 + 44.67 × 400 + 33.67 = 177 900 HeroSoul Hero Souls (before upgrading).

So yeah, prepare to farm.

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