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Relic Case

Relics are equippable items that provide various bonuses, similar to Ancients. The bonuses of the relic will be added whether or not the related ancients have been summoned. Relics can be generated randomly from zone 99 and onward but only as the first monster of the zone, will only appear once per Ascension, and then only after your first Ascension. (Your first time playing through zone 99, you will not find any relics until you have ascended at least once). The strength of a Relic's powers vary based on its level.

Relic Ooze

Relic Ooze

Relic Ooze

Relic Ooze have a chance to spawn starting from zone 99, up to 2/3rd of the Highest Zone Ever reached ( a player's HZE can be found in the "Stats" tab.)

Min Relic Zone: max(starting zone, 99)

Exception to the formula: if (ceiling(HZE*.66) - start_zone <= ceiling(HZE*.66*.3)

Then use the following formula:

Max Relic Zone: starting_zone + ceiling(HZE*.66*.3)

Min relic Zone: max(starting zone, 99)

Relics will never spawn on a primal level. For example, if HZE is 1000 and SZ(starting Zone) is 100, a Relic Ooze can spawn anywhere between zone 101 and 659.

Relic Information

Relics

Relics tab

You are allowed to keep up to four Relics with you through Ascension. Once you have four Relics, any new Relic obtained will end up in the Junk Pile. On the Relics tab, you may decide which Relics (if any) you wish to keep while salvaging all others in the Junk Pile. This isn't mandatory until once you ascend. Also, relics don't have any effect when in the Junk Pile. The act of salvaging a Relic earns you a certain amount of Forge Cores (5 per level of the Relic salvaged, modified by rarity: Uncommon ×1.5, Rare ×2, Epic ×2.5, Fabled ×3, Mythical ×3.5, Legendary ×4.4 and Transcendent x5.2).

Each effect adds a level when upgrading a relic. So if the value of 5 × rarity modifer × number of effects is more than the upgrade cost, you will gain cores by upgrading before you salvage. To decide if an upgrade is worth it before salvaging, use the following table:

Rarity 1 effect 2 effects 3 effects 4 effects
Common510 15 20
Uncommon7.515 22.5 30
Rare1020 30 40
Epic12.525 37.5 50
Fabled1530 45 60
Mythical17.535 52.5 70
Legendary2244 66 88
Transcendent2652 78 104

Levels

Relic levels are calculated depending on the zone level in which the Relic Ooze spawns. The higher the zone level, the higher the Relic level will be. A Relic obtained at zone 1500 will always have a higher level than a Relic at zone 1400. The levels of the relics from a mercenary quest are calculated depending on your Highest Zone This Transcension, and they will be the highest possible according to this zone. Formula: TBD, but scientists believe it is Relic Level = Zone/27

Relics have no maximum level.

Rarities

Currently, a Relic's rarity does not affect the kind of stats it provides, or the strength of its stats. The only notable difference is that rarer relics can be scrapped for far more Forge Cores than relics with lower rarity. A relic's rarity is indicated by the background color, and text above the relic's level indicating its rarity. Currently, there are 8 levels of relics, with Common being the most easily found and Transcendent being the most rare.

RelicC

Common

RelicU

Uncommon

RelicR

Rare

RelicE

Epic

RelicF

Fabled

RelicM

Mythical

RelicL

Legendary

Transcendent

Transcendent

RarityWeightOdds
Common500060.77%
Uncommon200024.24%
Rare80010%
Epic3003.6%
Fabled1001.07%
Mythical250.24%
Legendary80.06%
Transcendent10.02%

Suffixes

Currently, the suffix a Relic has seems to be random. The stats scale with the zone level in which you receive your Relic. A level 50 Relic would have higher statistics on it as compared to a level 40 Relic. The first stat/suffix will always correspond to the Relic class from which it's based.

SuffixesWeightOdds
1633.33%
2527.78%
3422.22%
4316.67%

Classes

Every Relic has its own unique class (eg: Death, Freedom, Agitation, etc) and the first prefix will always correspond to the Ancient to which it refers.
As an example, a Death class Relic will always give the stat "+% to Hero Soul DPS(additive)" in the same way the Ancient Morgulis gives +11% Hero Souls DPS per HS(additive). Note: After Patch 0.25b was released, Relic stats no longer show what they increase and by how much, but instead add on levels to the corresponding Ancient that matches the trait. For example, a Relic that previously added +4% chance of Primal Bosses will now add 4 levels to Atman instead. However, this will not affect the stats the relics provides, but merely make each relic an add-on to ancients, giving them extra levels, instead of providing the same boosts themselves. Any relics acquired before the patch will remain the exact same, just provide levels to each ancient that match up with the stats that the relics provide. This can be passed off as simply a visual change, however, it may have some effects on leveling up the ancients.

Relics List

Relic class ID Suffixes
Abandonment 1 +% DPS when idle - no clicks for 60 seconds
Accuracy 10 +secs to duration of Lucky Strikes
Agitation 4 +secs to duration of Clickstorm
Battery 8 +secs to duration of Metal Detector
Chance 18 +% Chance of 10x Gold
Death 14 +% to Hero Soul DPS - additive
Discovery 16 +% more Treasure Chests
Diseases 13 -% Boss Life
Enhancement 7 +% to Gilded damage bonus - per gild
Freedom 24 +% Gold gained from monsters when idle - no clicks for 60 seconds
Greed 22 +% to Gold Dropped
Impatience 28 -% to Skill Cooldowns
Luck 5 +% Chance of double rubies from clickables
Momentum 26 +0.01% DPS per click combo (active clicking)
Murder 15 +% damage to Critical Clicks
Rage 11 +secs to duration of Power Surge
Riches 21 +% Gold from Treasure Chests
Souls 17 +% Chance of Primal Bosses
Thieves 9 +secs to duration of Golden Clicks
Thrift 19 -% to Hero Hiring and Level-Up cost
Time 3 +secs to Boss Fight timers
Wallops 12 +secs to duration of Super Clicks
Wisdom 25 +% Primal Hero Souls
Wrath 2 +% Click Damage
Shadows 27 -monsters required to go to the next zone

Forge Cores

Currently, Forge Cores are used to upgrade your relics in the newest version (now works on android by long pressing on a relic). You can get Forge Cores by salvaging Relics. The amount of Forge Cores you receive depends on the level and rarity of the Relic(s) salvaged.

Before salvaging, always check if the cost of upgrading junk relics is less than the amount their value increases when upgraded. Most relics can be upgraded at least once or twice before salvaging to produce a net gain of forge cores.

Relics Preferences on stages of the game
Stage Best stats
FANT (First Ascension on a New Transcension) + Levels to Solomon + Levels to Libertas + Levels to Siyalatas + Levels to Juggernaut
Before zone 5000 + Levels to Atman + Levels to Kumawakamaru
After zone 5000 + Levels to Kumawakamaru + Levels to Atman
When you switch from idle to hybrid + Levels to Sniperino + Levels to Hecatoncheir + Levels to Kuma + Levels to Vaagur
When Lucky Strikes duration is longer than its cooldown + Levels to Hecatoncheir + Levels to Dora + Levels to Fortuna
When Super Clicks duration is longer than its cooldown + Levels to Dora + Levels to Fortuna

Bugs

  • Relics do not appear to save onto cloud saves. (Steam and web version)
  • Relics do not transfer to the steam section.
  • Having too many relics in your junk pile when scrapping may result in Relics being left over.

Gallery of relics

Swords

Helms

Gloves

Amulets

Rings

Achievements

Achievement Name Icon Description
Finders Keepers
066
Find 1 Relics.
You found one!
Oooh Shiny!
066
Find 10 Relics.
Relic Hunter
066
Find 25 Relics.
Relic Hoarder
066
Find 50 Relics.
The Collector
066
Find 1000 Relics.
How did you find so many?
Archaeology Student
066
Complete 5 quests for Relics.
Archaeologist
066
Complete 25 quests for Relics.
Museum Curator
066
Complete 100 quests for Relics.
Acquisitions Inc.
066
Complete 500 quests for Relics.
Collector Collector
066
Complete 2500 quests for Relics.

Trivia

  • Relics were introduced in patch 0.19.
  • Patch 0.26 reworked Relics to add levels to their respective Ancient. Prior to this patch, they gave an individual bonus that didn't affect the Ancient bonus.
  • There are no Relics that give Nogardnit bonus.

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