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Transcendence

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Sacrifice everything to appease the Outsiders, and gain previously unheard of levels of power.

Transcendence is roughly a super-Ascension: in addition to sacrificing your Gold Gold and Hero levels, you also sacrifice Ancients, Hero Souls, Relics, and Gilds (not gilds purchased with Ruby Rubies as you'll gradually earn them back). In exchange, you receive Ancient Souls and Transcendent Power. Transcendence becomes available after defeating Woodchip, the Rodent (boss of zone 300).

You can choose to respec when you transcend: simply tick the "Respec on Transcension" when you transcend. Unlike Hero Souls, all Ancient Souls are earned back when respeccing.

Mercenaries will be locked immediately post-transcendence, but will be kept in store "as-is" and unlock at the normal time (level 139 or after one Ascension) and remain just as they were when you left them. Purchased gilds are only temporarily lost; you regain 5% of them every time you earn a gild normally.

Transcendence does not replace Ascension: each Transcendence cycle is worth and will require several Ascension cycles, increasing as your Transcendence rewards do.

Outsiders

Main Article: Outsiders
Name Bonus Cost per level Cumulative Bonus Max level
Xyliqil Improved Idle bonuses 1 AS Level × 100% None
Chor'gorloth Reduce ancient costs ceil(Level/10) AS (1-0.95Level) × 100% 150
Phandoryss Increase Transcendent Power Level+1 AS 50% × (1-e-Level/1000) None
Borb Higher transcendent soul cap 1 AS Level × 10% None
Ponyboy Improved Solomon 1 AS Level × 100% None

Transcendent Power

Transcendent Power increases the HeroSoul Hero Souls dropped by Primal Bosses. Each Ancient Soul earned is worth a tiny bit of Transcendent Power, and the Outsider Phandoryss grants further bonuses.

\mathrm{TP = 100-49\times e^{-AS/10000}-50\times e^{-Phandoryss/1000}}

Every point in Transcendent Power gives a bonus to the number of HeroSoul Hero Souls dropped, beginning with level 105, for which the boss gives 20 (times Solomon Solomon multiplier) extra HeroSoul Hero Souls if it is Primal. For every subsequent boss, this value is multiplied by TP. This gives the formula:

\mathrm{Bonus\,Souls = 20\times (Solomon\,Multiplier+1)\times (1+TP%)^{(zone/5)-20}}

Other Changes

Immortal Damage

While HeroSoul Hero Souls count is reset — and with it the player's HeroSoul Hero Souls reward cap from defeating an Immortal — Immortal damage isn't reset. Therefore the player's value to its clan isn't diminished by transcending. The sole thing that happens regarding clans is the fact that the "Highest Zone Ever" value does freeze for a while, the time for said player to reach it back.

Primal Souls Cap

The new "Max Transcendent Primal Reward" is the most HeroSoul Hero Souls that any primal boss will ever give until the next transcendence. Once hit, all primal bosses from then on will continue to give the same HeroSoul Hero Souls reward. It's equal to 5% of the total souls sacrificed, but this number can be increased by Borb.

Gains and Losses

Keep in mind what will happen after every transcendence:

Screen Shot 2017-01-31 at 10.43.30 AM

Warning when you click TRANSCENSION.

You will keep:You will gain:You will lose:


Achievements

Achievement Name Icon Description
Transcendent
Transcend achieve
Transcend.
A Glimpse Outside
AS achie
Acquire 50 Ancient Souls
Drinking Deep
AS achie
Acquire 100 Ancient Souls
Ancient Crusher
AS achie
Acquire 200 Ancient Souls
Traitor
AS achie
Acquire 500 Ancient Souls
Transcendent Zone Explorer
4kTrans achie
Beat Zone 4,000 after transcending
Transcendent Zone Warrior
4kTrans achie
Beat Zone 5,000 after transcending
Transcendent Zone Crusher
Zone 7500 achieve
Beat Zone 7,500 after transcending
Transcendent Zone Connoisseur
Zone 7500 achieve
Beat Zone 10,000 after transcending
Transcendent Zone Annihilator
Zone 15000 achieve
Beat Zone 15,000 after transcending
Transcendent Zone Devourer
Zone 15000 achieve
Beat Zone 20,000 after transcending
Transcendent Zone Conqueror
30kTrans achie
Beat Zone 30,000 after transcending

Notes

  • Transcendence was introduced in patch 1.0.
  • During the same patch, the formula for the HP of the monsters changed. Past level 500, the HP of monsters is so high that players are encouraged to transcend, although they should have done that 200 zones ago.

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