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Sacrifice everything to appease the Outsiders, and gain previously unheard of levels of power.
Transcendence is roughly a super-Ascension: in addition to sacrificing your Gold and Hero levels, you also sacrifice Ancients, Hero Souls, Relics, and Gilds (not gilds purchased with Rubies as you'll gradually earn them back). In exchange, you receive Ancient Souls (which is based on the total amount of Hero Souls sacrificed) and Transcendent Power. Transcendence becomes available after defeating Woodchip, the Rodent (boss of zone 300).
You can choose to respec when you transcend: simply tick the "Respec on Transcension" when you transcend. Unlike Hero Souls, all Ancient Souls are earned back when respeccing.
Mercenaries will be locked immediately post-transcendence, but will be kept in store "as-is" and unlock at the normal time (level 139 or after one Ascension) and remain just as they were when you left them. Purchased gilds are only temporarily lost; you regain 5% of them every time you earn a gild normally. But, on mobile, Mercenaries will still be available post-trancendance.
Transcendence does not replace Ascension: each Transcendence cycle is worth and will require several Ascension cycles, increasing as your Transcendence rewards do.
- Main Article: Outsiders
|Name||Bonus||Cost per level||Cumulative Bonus||Max level|
|Xyliqil||Improved Idle bonuses||1 AS||Level × 100%||None|
|Chor'gorloth||Reduce ancient costs||ceil(Level/10) AS||(1-0.95Level) × 100%||150|
|Phandoryss||Increase Transcendent Power||Level+1 AS||50% × (1-e-Level/1000)||None|
|Borb||Higher transcendent soul cap||1 AS||Level × 10%||None|
|Ponyboy||Improved Solomon||1 AS||Level × 100%||None|
Every point in Transcendent Power gives a bonus to the number of Hero Souls dropped, beginning with level 105, for which the boss gives 20 (× Solomon multiplier × TP%) extra Hero Souls if it is Primal. For every subsequent boss, this value is multiplied by TP. This gives the formula:
While Hero Souls count is reset — and with it the player's Hero Souls reward cap from defeating an Immortal — Immortal damage isn't reset. Therefore the player's value to its clan isn't diminished by transcending. The sole thing that happens regarding clans is the fact that the "Highest Zone Ever" value does freeze for a while, the time for said player to reach it back.
Primal Souls Cap
The new "Max Transcendent Primal Reward" is the most Hero Souls that any primal boss will ever give until the next transcendence. Once hit, all primal bosses from then on will continue to give the same Hero Souls reward. It's equal to 5% of the total souls sacrificed, but this number can be increased by Borb.
Gains and Losses
Keep in mind what will happen after every transcendence:
|You will keep:||You will gain:||You will lose:|
|A Glimpse Outside||Acquire 50 Ancient Souls|
|Drinking Deep||Acquire 100 Ancient Souls|
|Ancient Crusher||Acquire 200 Ancient Souls|
|Traitor||Acquire 500 Ancient Souls|
|Transcendent Zone Explorer||Beat Zone 4,000 after transcending|
|Transcendent Zone Warrior||Beat Zone 5,000 after transcending|
|Transcendent Zone Crusher||Beat Zone 7,500 after transcending|
|Transcendent Zone Connoisseur||Beat Zone 10,000 after transcending|
|Transcendent Zone Annihilator||Beat Zone 15,000 after transcending|
|Transcendent Zone Devourer||Beat Zone 20,000 after transcending|
|Transcendent Zone Conqueror||Beat Zone 30,000 after transcending|
- Transcendence was introduced in patch 1.0.
- During the same patch, the formula for the HP of the monsters changed. Past level 500, the HP of monsters is so high that players are encouraged to transcend for their first time, although they should have done that 200 zones ago.