• EMP irrational


    December 8, 2016 by EMP irrational

    Merry Christmas, everyone! I hope you all have a good Christmas and a Happy New Year! I'm keeping this Christmas-ish theme until January 2nd, 2016. Have a good time! ]

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  • EMP irrational

    ENTRY #5: Bringing this wiki back to life (November 12, 2016)

    Hi everyone, I've played Clicker Heroes for almost a year as I write this, and I've joined this wiki over 3 months now. I love the game, and I love this wiki. It has now finally occured to me, though, that this wiki is practically dead, in terms of administrators and bureaucrats. It's about time I step up and adopt this wiki. But I need your full support. And I know that this wiki will be improved, as long as I'll have bureaucrat rights, because you'll be able to ask me questions and make suggestions to make the Clicker Heroes wiki awesome. And I promise you that's going to happen, if you'll be happy to have me as a bureaucrat of this wiki.

    First of all, Blueeighthnote suggested t…

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  • EMP irrational

    Auto Clicker

    October 25, 2016 by EMP irrational

    ENTRY #4: In-game Auto Clickers (October 24, 2016)

    I've always refrained from using external Auto Clickers, and wanted to see what I could do without them. Then came update 1.0e5, and I've changed now.

    I can't say how good an auto-clicker is. Being able to level up heroes automatically during my insta-kill process, then clicking for me during my clicking period. I can't believe how good it is. Now, I can leave my game, knowing that my combo is increasing, and I'm gaining gold. And it's amazing.

    Optimal amount of auto-clickers:

    You'll want at least two, one to level up your main hero, and one to click, but you'll also want to save your for QA's. Buying another also costs 50 more , so you're probably not going to be able to get that many.


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  • EMP irrational

    Update 1.0e3

    October 8, 2016 by EMP irrational

    ENTRY #3: 5 Awesome Life-Changers (October 8, 2016)

    Yes, I know what you're thinking: Wepwawet

    This is the point where the Libertas/Siyalatas ratio for an Idle/Hybrid build, or the Fragsworth/Mammon ratio for an Active build changes from 0.926 to 0.905. At least, it used to be like that, until the 1.0e3 update made things slightly more complicated (but better).

    Get Wepwawet a thousand levels further, however, and you'd better change your ratio back. Why? Because Tsuchi is right there, waiting to be hired. And of course, like all the other heroes, he stops getting the 10× damage multipliers after level 8000. So what does that mean? That means that you can go back to the 0.926 gold/damage ratio, until you get Tsuchi himself to level 8000, when …

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  • EMP irrational

    ENTRY #2: OP MORGULIS (October 1, 2016)

    After the 1.0 update, I've heard a lot of newbs(no offense) say that as you level up Chor'gorloth, Morgulis becomes more OP. I don't know if those people can do math, but it's quite clear that they are not paying attention to the effect of Chor.

    The effect of Chor'gorloth is ancient cost reduction, up to a ~99.95% cost reduction at level 150.

    So that's it. That's all that Chor'gorloth does. So why do people say Morgulis is so OP?

    If you don't know, I use this to level up my ancients, with Vaagur , Revolc and skill ancients 5 levels lower than Chronos. I've recently switch from an Idle build to a Hybrid build(to get deep runs, of course). But anyways, back to my point.

    The calculator that I use has a form…

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